So, I just started to read Monte Cook's World of Darkness
. It's pretty, but it's... sort of disappointing. I can see a ~billion~ ways I could make this better and easier to play, just skimming it. The disparity between this and, say, the new Star Wars RPG book is so striking that it feels like I could rewrite the friggin' thing into something better -myself-.
Outline for improvements, off the top of my head:
- Races are -races-, not classes.
- The classes are what were the "focuses". They use the Saga talent-feat-talent structure, but you can take racial talents as appropriate instead of class talents.
- Mage spells are like Star Wars Saga force powers, scaling by mage level. No power construction system, just a la(aaaaa)rge variety of powers, and options for on-the-fly different uses of powers ("decrease damage dice by two, double the range" and similar sorts of things).
- Dump actual ability scores (modifiers only). Integrate Reflex with Defense, Saga-style. Make defenses based off character instead of class level, with bonuses from class.
- There are NPC classes similar to Saga.
I'm being kinda harsh, but... well, when the measuring stick is the nWoD, there's no way MCWoD would match up. It feels like a kitbashed d20 Modern variant instead of a game in its own right.
Anyway, heh. I'm really tempted to make a WoD-alike stripped-down-d20 game that works better than MCWoD now. :X If you see a names-filed-off d20 'game of gothic horror' once the 4e SRD comes out... you know who to blame it on now. :D